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Re: No more PArrot 2 SDK and Kernel source //projects/show/oss-ardrone2 but requires the use of a compliant browser because a faulty configuration of there website (I used chrome successfully)Many thanks to Nicolas again !
Re: No more PArrot 2 SDK and Kernel source //docs/SDK2/ARDrone_SDK_2_0_1.zip I am still looking for the kernel sources...M Re: No more PArrot 2 SDK and Kernel source J'ai acheté un AR DRONE 2 neuf dans la boutique Parrot cette année car je savais qu'on pouvait faire des développement dessus... :maintenant plus rien n'est en ligne... Pourquoi Parrot ne veut il plus supporter les developpements avec le SDK alors même qu'ils continuent de le vendre et que beaucoup d'étudiants l'achetent pour cela ? /t/whats-the-state-of-the-sdk-support-for-ar-drone-2-0-ardrone-sdk-... donnait encore un lien valide, maintenant plus rien...ça ne coute pourtant rien de laisser le lien. Je suis décu par Parrot qui a supprimé tout ces liens et ne supporte plus que les nouvelles version de leurs drones

...A ces utilisateurs de nouveaux produits je dis attention, Parrot va ensuite vous laisser tomber comme ils l'ont fait pour les développeurs de l'AR Drone 2 . ================I bought an AR DRONE in Parrot shop because I knew it came with a SDK, but unfortunately this SDK is no more available on internet.. Why Parrot stop supporting AR DRONE 2 users, why did they delete all link to SDK and kernel sourc.. Now Parrot has decided to stop giving their SDK, their Linux Kernel Sources for AR DRONE 2 which is still sell...Be carefull Bepbop user, Parrot don't won't support you for a long time as they did for AR DRONE 2 arrot will soon delete all their links. As many student found of technology, I am realy disapointed by Parrot attitudPM No more PArrot 2 SDK and Kernel source ///projects/show/oss-ardrone2Please helpAR.DRONE 2 IS STILL BEING SELL !!! Nineteen drone encounters with aircraft in San Diego occurred between December and August, the Federal Aviation Administration reported.

According to the report released Friday, most of the drone sightings occurred near the San Diego, Carlsbad and Ramona airports as commercial, military and private aircraft were taking off or landing. Although federal regulations restrict drones to a maximum altitude of 400 feet, many of these violations reported drones being 2,000 feet or higher.
parrot ar drone mini helicopter The FAA said it “wants to send a clear message that operating drones around airplanes and helicopters is dangerous and illegal.”
buy ar drone parts australia It further stated that violators may be subject to stiff fines and possible jail time.
drone phantom 2 vision rtf City News Service contributed to this article.
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>> Subscribe to Times of San Diego’s free daily email newsletter! Following my tutorial on controlling the Sphero using the Leap Motion, I thought I would keep on converting my Node.js projects to Cylon.js and work on controlling the Drone with the Leap Motion.
ar drone 2 gps navigation If you’ve had a look at my last tutorial, you probably noticed that using Cylon.js makes it really easy to program for hardware and connect multiple devices together.
parrot ar drone 2 lights Below is the usual setup of any Cylon project:
ar drone 2 instructions As you can see, you simply need to specify which devices you are using, the more interesting bit comes in the rest of the code… This code only makes the Drone take off when the Leap Motion senses a hand over it and land after 5 seconds (just in case it decides to go crazy…).

Then, if you want to make it do more interesting things, you will have to play around with what the Leap Motion has to offer; different types of gestures, distance, hands, fingers, etc… The Drone actions themselves are pretty straightforward: You can also make the drone rotate clockwise or counterclockwise but what I found the most awesome thing is that the cylon-ardrone module makes the ‘flip’ movement really easy to execute. On a ‘keyTap’ for example, your drone could do a backflip!! The code for that would look like this: If you wanna see the difference with Node.js, you can find my original Github repo here, otherwise here is the repo with more commands! If you have any question, don’t hesitate!Parrot ARDrone 2.0 Video Streaming through OpenCV in Linux Recently, I got the Parrot ARDrone 2.0. Enjoying taking control of electronics and software, I wanted to write my own code that will stream the video from the quadcopter to my computer and give me the ability to process the individual video frames with OpenCV.

There are lots of examples how to do this for ARDrone 1.x, but virtually nothing for ARDrone 2.0, which completely changed the way it’s streaming the video. After many hours of research and putting different pieces of code together, I got it to work on ARDrone 2.0. In this post, I will show you how to do it. This code relies heavily on the official Linux SDK for ARDrone 2.0. You can download the SDK from here: The Linux example in the SDK is way too bloated for someone to quickly fudge a working video demo from it. Luckily, good people are out there, and folks shared a stripped down version of a simple video output code. ARDrone 2.0 Video Output ExampleIf you’re on Ubuntu as I am, you can just install it using the Synaptic manager. Don’t forget to install libcv and libcv-dev. In fact, install dev packages for all the OpenCV packages you’ll install. The minimum should include these: I installed them all, but I think only the above listed ones suffice for this project.

Now extract the downloaded video example code to the folder ARDrone_SDK_2_0/Examples/Linux/, where ARDrone_SDK_2_0 is the directory containing your extracted ARDrone 2.0 SDK. So after you extract the example into that location, you will have a folder called sdk_demo under ARDrone_SDK_2_0/Examples/Linux/. Now we have to modify the Make file to include OpenCV libraries. Credit for this and big help for tackling this problem comes from this site, which is tailored for ARDrone 1.x series: http://gauth.fr/2011/09/use-opencv-with-the-ar-drone-sdk. Open the file ARDrone_SDK_2_0/Examples/Linux/video_demo/Build/Makefile in your text editor and add the following under the line 44 (line containing GENERIC_INCLUDES:=$(addprefix -I,$(GENERIC_INCLUDES)): This will include the OpenCV header files in the compilation process. Below this line, there is a line saying: Rewrite it to contain this: This will include the OpenCV libraries during linking process. Next we need to make the modifications to the example source code to make it work with OpenCV.

First, the example uses PIX_FMT_RGB565 video encoding format. We need to switch to one that OpenCV works well with, which is PIX_FMT_RGB24. To do so, open ARDrone_SDK_2_0/Examples/Linux/video_demo/Sources/ardrone_testing_tools.c and change line 164 from This will effectively break the video output as written by this example, so now the only way to display the video is using OpenCV. That’s what we want, so it’s okay to disable the original video output capabilities. Next edit this source code file: ARDrone_SDK_2_0/Examples/Linux/video_demo/Sources/Video/display_stage.c. First, add the the OpenCV header files to the top of the file like so: Then add the following function to convert the video frames to OpenCV image objects: Then edit the following function in the code like so: I commented out all the old code in the function because we won’t be displaying the video output using that code anymore. It wouldn’t work with our new video format anyway. Now, we’re basically done.