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Package gobot is the primary entrypoint for Gobot (http://gobot.io), a framework for robotics, physical computing, and the Internet of Things written using the Go programming language . It provides a simple, yet powerful way to create solutions that incorporate multiple, different hardware devices at the same time. Here is a "Classic Gobot" program that blinks an LED using an Arduino: You can also use Metal Gobot and pick and choose from the various Gobot packages to control hardware with nothing but pure idiomatic Golang code. Finally, you can use Master Gobot to add the complete Gobot API or control swarms of Robots: Copyright (c) 2013-2017 The Hybrid Group. Licensed under the Apache 2.0 license. adaptor.go commander.go connection.go device.go doc.go driver.go event.go eventer.go master.go robot.go utils.go version.go After triggers f after t duration. DefaultName returns a sensible random default name for a robot, adaptor or driverDuration, f func()) *time.
Every triggers f every t time.Duration until the end of days, or when a Stop() is called on the Ticker that is returned by the Every function. It does not wait for the previous execution of f to finish before it fires the next f. ❖func FromScale(input, min, max float64) float64 FromScale returns a converted input from min, max to 0.0...1.0. Rand returns a positive random int up to max ❖func ToScale(input, min, max float64) float64 ToScale returns a converted input from 0...1 to min... If input is less than min then ToScale returns min. If input is greater than max then ToScale returns max Version returns the current Gobot version ❖type Adaptor interface { Adaptor is the interface that describes an adaptor in gobot ❖type Commander interface { () (commands map[string]func(map[string]interface{}) interface{}) (name string, command func(map[string]interface{}) interface{}) Commander is the interface which describes the behaviour for a Driver or Adaptor
which exposes API commands. NewCommander returns a new Commander. A Connection is an instance of an Adaptor Connections represents a collection of Connection ❖func (c *Connections) Each(f func(Connection)) Each enumerates through the Connections and calls specified callback function. ❖func (c *Connections) Finalize() (err error) Finalize calls Finalize on each Connection in c ❖func (c *Connections) Len() int ❖func (c *Connections) Start() (err error) Start calls Connect on each Connection in c A Device is an instnace of a Driver Devices represents a collection of Device ❖func (d *Devices) Each(f func(Device)) Each enumerates through the Devices and calls specified callback function. ❖func (d *Devices) Halt() (err error) Halt calls Halt on each Device in d ❖func (d *Devices) Len() int ❖func (d *Devices) Start() (err error) Start calls Start on each Device in d ❖type Driver interface {
Driver is the interface that describes a driver in gobot ❖type Event struct { Event represents when something asyncronous happens in a Driver ❖func NewEvent(name string, data interface{}) *Event NewEvent returns a new Event and its associated data.parrot ar drone trim ❖type Eventer interface {drone it yourself kopen (name string, data interface{})parrot ar drone singapore (name string, f func(s interface{})) ar drone 2 astuces Eventer is the interface which describes how a Driver or Adaptorar drone gps hull
NewEventer returns a new Eventer. ❖type JSONConnection struct { JSONConnection is a JSON representation of a Connection. NewJSONConnection returns a JSONConnection given a Connection. ❖type JSONDevice struct { JSONDevice is a JSON representation of a Device.parrot ar drone ces 2013 NewJSONDevice returns a JSONDevice given a Device. ❖type JSONMaster struct { JSONMaster is a JSON representation of a Gobot Master. NewJSONMaster returns a JSONMaster given a Gobot Master. ❖type JSONRobot struct { JSONRobot a JSON representation of a Robot. NewJSONRobot returns a JSONRobot given a Robot. ❖type Master struct { Master is the main type of your Gobot application and contains a collection of Robots, API commands that apply to the Master, and Events that apply to the Master. NewMaster returns a new Gobot Master ❖func (g *Master) AddRobot(r *Robot) *Robot
AddRobot adds a new robot to the internal collection of robots. ❖func (g *Master) Robot(name string) *Robot Robot returns a robot given name. Returns nil if the Robot does not exist. ❖func (g *Master) Robots() *Robots Robots returns all robots associated with this Gobot Master. ❖func (g *Master) Start() (err error) Start calls the Start method on each robot in its collection of robots. error, call Stop to ensure that all robots are returned to a sane, stopped ❖func (g *Master) Stop() (err error) Stop calls the Stop method on each robot in its collection of robots. ❖type Pinner interface { Pinner is the interface that describes a driver's pin ❖type Porter interface { Porter is the interface that describes an adaptor's port ❖type Robot struct { Robot is a named entity that manages a collection of connections and devices. It contains its own work routine and a collection of custom commands to control a robot remotely via the Gobot api.
NewRobot returns a new Robot. It supports the following optional params: ❖func (r *Robot) AddConnection(c Connection) Connection AddConnection adds a new connection to the robots collection of connections. Returns the added connection. ❖func (r *Robot) AddDevice(d Device) Device AddDevice adds a new Device to the robots collection of devices. ❖func (r *Robot) Connection(name string) Connection Connection returns a connection given a name. Returns nil if the Connection ❖func (r *Robot) Connections() *Connections Connections returns all connections associated with this robot. ❖func (r *Robot) Device(name string) Device Device returns a device given a name. Returns nil if the Device does not exist. ❖func (r *Robot) Devices() *Devices Devices returns all devices associated with this Robot. ❖func (r *Robot) Start(args ...interface{}) (err error) Start a Robot's Connections, Devices, and work. ❖func (r *Robot) Stop() error