parrot ar drone linux sdk

is a ROS driver for Parrot AR-Drone 1.0 & 2.0 quadrocopter. This driver is based on official AR-Drone SDK version 2.0.1. is a fork of AR-Drone Brown driver. This package is developed in Autonomy Lab of Simon Fraser University by Mani Monajjemi and other Contributors . External Links: Source code and issue tracker | ROS wiki page | Support for multiple instances of the driver on a single machine (#98 and ardronelib/#2) Use reception time for video streams (#89) Refactoring of source code and build system Deprecated setting TF root frame (6afa19) Deprecated auto IMU calibration (6afa19) September 3 2014 : 1.3.5: Bug Fixes & Minor Improvements March 14 2014: The binary packages of the driver are now built on ROS build farm. You can install the driver for ROS Indigo, Hydro and Groovy using on Ubuntu. Fully catkinized package (#75 & #79). ARDroneLib has been configured to be built as an external project. ARDroneLib is replaced by the vanilla SDK’s stripped tarball.

October 22 2013: Update to Parrot SDK 2.0.1 (Fixes crashes on 2.4.x firmwares, no support for flight recorder (yet). February 13 2013: Support for USB key recording (More info). Motor PWM added to legacy Navdata. Support for zero-command without hovering (More info). Fully configurable Navdata support (More info). Support for Real-time navdata and video publishing (More info). Support for configurable data publishing rate. November 9 2012: Critical Bug in sending configurations to drone fixed and more parameters are supported (More info). Separate topic for magnetometer data added (More info). September 5 2012: Experimental automatic IMU bias removal. August 27 2012: Thread-safe SDK data access. August 20 2012: The driver is now provides ROS standard camera interface. August 17 2012: Experimental support added. New published topic . August 1 2012: Enhanced message. now includes magnetometer data, barometer data, temperature and wind information for AR-Drone 2.

How can I calibrate the ardrone front/bottom camera? Can I control multiple drones using a single PC? or can I make my drone connect to a wireless router? Is there any support for GPS (Parrot Flight Recorder) On Read the Docs Free document hosting provided by Read the Docs.It is currently 08 Mar 2017, 16:04
parrot ar drone lost signal In total there are 89 users online :: 6 registered, 0 hidden and 83 guests (based on users active over the past 20 minutes)Most users ever online was 389 on 25 Dec 2016, 19:26 Registered users: Baidu [Spider], Bing [Bot], gonzales, Google [Bot], Majestic-12 [Bot], Yahoo [Bot]Drone SDK 2.0.1 is sadly oldDrone SDK 2.0 was released in June 2011, and its latest update dates back to December 2012. Drone 2.0 is still being sold today and many people are still developing for it: independent tinkers, students on university projects, companies researching on AR/VR and more.

Meanwhile, in 3 years, the tools of these developers have evolved quite a lot. Android developers, particularly, have stopped using the Eclipse IDE and the Ant build system for a while. Instead, they use Android Studio and Gradle. Libraries are now globally distributed through Maven repositories and integrated straightforwardly with one line of code. This is the constatation: the latest version of the AR.Drone SDK (2.0.1) is hard to find. When it is found, it’s no longer compatible with the newer build systems used by developers, or it can be made to work only at the cost of tedious adaptations. I took some time to make these changes in a way that would be generic, open-source and reusable. The aim is to share with the developers out there to get you started faster on the development of your cool app for AR. Note: this article focuses solely on Android development with the AR.Drone SDK released in December 2012 is a bundle for various other platforms (iOS, Win32, OS X, Linux).

For these platforms too it may be worth updating the SDK to comply with newer build systems. An update to make it more user-friendly The official SDK 2.0.1 is a ZIP archive that contains docs, C source code of the ARDroneLib and example apps for different platforms. The Android example is in fact the source code of the Freeflight app that is the official app, published on the Play Store, to control your AR. This example is an Eclipse project, that contains: The “pure Android” code in Java and XML for the UI. The native libraries used by the app: ARDroneLib to pilot the drone and FFMPEG for the video feed. Some native code, in C, to tie the Android code and the ARDroneLib together. To compile & run, the official instructions require you to be running an Ubuntu system, install extra dependencies on it, run a bash script to compile the whole ARDroneLib and then an Ant script to build your APK. I wanted to make the process much simpler. The project is now a pure Android Studio + Gradle project, with the correct folder structure.

What’s more, the ARDroneLib is directly precompiled for Android. It means that you don’t need extra dependencies anymore, so you can develop on any OS (Linux, OS X, Windows). All you need to do in your Android Studio is to download the NDK package (available in Android SDK Manager). Then sync Gradle, click run. Split app module and library module Obviously, if you’re interested in the AR.Drone SDK, you don’t want only to compile and run the Freeflight app. But that’s the only code example that Parrot provided in the first place. The next step would be to push further the principle of Gradle modules. I want to separate the UI of the app from the functional bits that would be used by other apps (e.g. the method triggerTakeOff()). Ideally, in the end, the AR.Drone SDK would be available on a Maven repository, so that one could start developing a new app controlling the drone with the help of one Gradle “compile” instruction. I’m trying to dedicate some time to work on that, but contributions are very welcome!

I started a branch separate-lib-and-app dedicated to this purpose in the Git repo. Control the complete build chain In this article, I focused specifically on Android, and that allowed us to make a big (albeit reasonable) simplification: we can use precompiled versions of ARDroneLib and FFMPEG in our projects. We don’t lose time compiling these bits, and they are ensured to work on any smartphone. Even though this allows for super-fast development by focusing on what to do with the SDK rather than how is the SDK done, this is not respecting the original spirit of the 2011 ZIP archive. Having control on the complete build chain, from the first bits of code, would allow to, for example, fix bugs in the SDK or upgrade FFMPEG to a newer version. I just started this idea by reintegrating the source code of ARDroneLib in the repo and tying it to the master Gradle script, but there’s still work to be done here. It is in the branch complete-build-chain and again, contributions are welcome!