combat drones eve online

We can not find the page you're looking for. Return home or try the search bar below.Fighters are the main weapon system of Carriers and Super Carriers and provide a wide variety of options for capsuleers piloting such ships. They also provide valuable defenses for any structures that offer fighter bays. Fighters need to be loaded into a fighter bay to form a squadron before they can be launched into space. To load fighters into a bay or replenish a landed squad that has lost fighters, the respective fighters are simply dragged to the lower half of the respective fighter bay. The Fighter Control panel is used to send fighters to attack a target or otherwise use their abilities. It can be activated by clicking the toggle button to the lower right of the central HUD element: This will replace the module rack of the ship or structure with the fighter panel, showing the fighter squads loaded into each bay. Launched fighter squadrons will show buttons to use their abilities, similar to ship modules.
The buttons to the left hand side of the panel have the following function: - Launch all ready fighter squads - Open the fighter bay window - Recall all fighter squadrons still in space - Clicking this button detaches the fighter panel from the HUD. Clicking and holding allows positioning of the fighter panel. Clicking the button on a detached fighter panel will reattach the panel to the HUD. Detaching the fighter panel allows simultaneous use of fighters and modules. The tactical camera offers a way to give direct movement commands to fighter squadrons to bring them in position without having to target something first. Selecting a fighter squadron within the tactical view and then holding the "Q" key will bring up the movement indicator to select the range on the plane of the selected squad. Clicking once will lock the range and allows setting the vertical vector for the movement, a second click will lock the exact target position and the fighter squadron will begin to move to the position that has been set.
I just moved from a Caldari Cormorant (destroyer) to a Moa (cruiser) and started some level 2 security missions. My preferred play style has been keep my distance and pick enemies off with my railguns, I have fitted my Moa with 250mm railguns. This worked well in the Cormorant, but the Moa is slow and I get swarmed by rogue drones/frigates before I can kill them. How do I take out small enemies? I don't want to fit small railguns as it defeats the object of having a cruiser, and besides, my Cormorant would do more damage with its seven turrets v the Moa's five. Will drones do the trick, or am I just no supposed to be running level 2 missions in a cruiser? Usually you've got four basic concepts to fight drones and other smaller craft: Drones: Especially for new players, drones are usually the easiest way to fight smaller craft your ship's guns cant hit. However, based on your skills and your enemies, your drones might be too weak to break a small attacker's tank (especially true for Elite Frigates).
Avoid Close Quarters: Fight smaller ships before they're able to orbit you. This way even Battleships can take out Frigates or Drones in a single hit. Based on the speed of the enemy, this might be impossible (some Spider Drones fly 5 km/s or faster). Reduce the Enemy's Transversal: Or in other words: slow down his orbiting speed so he's easier to hit. There are basically two possible approaches for this. Either try to web down the enemy (the module is for medium powered slots and called a Stasis Webifier; it will reduce his speed by 50% or more) or try to outrun the enemy (i.e. flying away so he has to follow you, negating his transversal or approaching speed). ar drone 2 ps3The latter can be tricky, especially if you're in a slower ships. parrot ar drone gopro hdFast ships, like most Minmatar ships as well as Faction ships associated with the Angel Cartel really shine when trying this.google buys high-altitude drone maker
Try a different weapon system: Don't use artillery weapons, when you know you're going to face lots of close range enemies. Based on ship bonuses, skills, etc. this is not necessarily a real solution though. If you're still new into "kiting" (i.e. outrunning your enemies), you might be better off using close range weapons though (e.g. Autocannons or Blasters). Missiles could be a different option, because they don't require tracking. ar drone 2 bodenkameraThey will, however, still do less damage against smaller/faster targets.ar drone helicopter controlled by iphone If you don't have drones already, go get some. buy parrot ar drone gpsIf you're flying anything larger than a frigate, you should have at least 5m3 of drone space and a similar amount of bandwidth. parrot ar drone extra battery
Grab some light scout drones and go to town. When you're in a cruiser, a swarm of frigates should not bother you - if you find it does, you may need to train some support skills to increase your tanking ability. The Moa should give you plenty of time to set your drones on them and watch them crumble. With the new AI, I wouldn't bother with t2 drones, but train up the "Drones" Skill to V, the Scout Drone Operation to IV ( or V), then the Interfacing, Durability, Navigation and Sharpshooting to IV. If you're flying a Cruiser, then yes, your main weapons should be used on targets of Cruiser size or larger. This certainly brings up the question "how do I take out enemy drones and frigates?" The answer is this: Put some light scout drones in your drone bay, and use them. The Moa can fit 3. If that's not enough firepower, then yes, you're bringing a cannon to a knife fight and you might want to go back to your Destroyer till you're into combat missions against larger enemies.
Alternatively, a different ship or different armament might be the answer. As a single example, you could always fit a smart bomb and do area-effect damage to all those small orbiting enemies. In general, it's EVE, the possibilities are endless! Yeah, I had a swarming problem too primarly with rouge drones with my Moa setup. A general attack plan mor me is warp in at a distance, drop the drones, and insta-pop the frigates at 26km with the rails. Usually you can get most or all of the frigates before they get to you but if they do, then just equip a 10mn afterburner and you can outrun them. You can also use your drones to start weakening them out to 35km and to help pick off orbiting drones and frigates. I was also thinking about trying to equip a small pulse laser which has great tracking to take them out if your drones are destroyed. One problem with drones and Amarr is that even their crusiers can track and damage your orbiting drones so Drones+Amarr=Disaster. With longe range turrets like railguns you have rather bad tracking, anything small that orbits you at close range will be hard to impossible to hit.
You have to hit the small stuff first at range, once they are close it will be much more difficult. You should put in short range ammunition with good tracking like Antimatter, but that is likely not enough. Small drones are very good against frigates, though the Moa can only carry three of them. You need to be careful so that the NPCs don't kill your drones faster than you can recall them, but they should be much better against small ships than your medium guns. I did level 2 missions in a Light Missile Caracal and it was rather easy, even with minimal skills. Light missiles are pretty good against small ships and don't suffer from tracking issues at short range like railguns. If you have some missile skills I'd try out a Caracal for level 2 missions. Moa is one of the slowest cruisers in the Caldari arsenal. Unfortunately, their fastest cruiser ("attack cruiser") is a missile boat: The Caracal. Caldari are primarily a missile based style, where Gallente is more of drone/hybrid style.