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For other variants, see Blast Shield (perk) and PhD Flopper. Flak Jacket is a Tier 2 perk featured in Call of Duty: World at War and a Tier 1 perk featured in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Online, Call of Duty: Advanced Warfare, and Call of Duty: Black Ops III. It also appears in the Call of Duty: Black Ops II campaign, where it is an item that can be obtained in mutliple levels by using the Access Kit perk. It reduces damage to the player by explosives. It is similar to the Perk-a-Cola PhD Flopper in the Nazi Zombies game mode, as they both reduce explosive damage. In Call of Duty: World at War, it is unlocked at rank one in the "Heavy Gunner" class. Flak Jacket decreases all explosive damage taken by 25%, and caps the maximum damage taken from any one explosive (excluding a direct hit from a grenade launcher, Bazooka or a tank shell) to 75. In effect, this allows the player to survive any single indirect explosive attack.

Players who find themselves constantly killed by Grenades, Bouncing Betties, Tanks, Satchels, Artillery Strikes or M9A1 Bazooka will find this perk to be very useful. This perk has very little effect in Hardcore, due to decreasing HP of players, since the 75 damage cap is far above the maximum health level. Getting stuck with a Sticky Grenade with the Flak Jacket perk equipped will still always result in a death. Flak Jacket returns as a Tier 1 perk in Call of Duty: Black Ops. Flak Jacket reduces all incoming explosive damage to 35% of its original value (9% in Hardcore game modes), a decrease of 65%, substantially more than in World at War. Flak Jacket Pro reduces all fire damage to 5% of its original damage, making the Flamethrower and Napalm Strike nearly useless against the player. As an added effect, any thrown grenade picked up by the player will have its fuse reset to 2.5 seconds, allowing safe grenade returns and therefore fulfilling the same role of Toss Back from Call of Duty: World at War and Fast Hands from Call of Duty: Black Ops II.

When the Flak Jacket is equipped it will give the character model extra heavy armor pads on his body resembling that of a Juggernaut. This will count towards all factions besides colors, faces and small details like a helmet. However, it should be noted that Flak Jacket does not make a player a larger target or any slower. Flak Jacket returns as a Tier 1 perk in Call of Duty: Black Ops II and can be found by using the Access Kit on certain levels in the campaign such as "Pyrrhic Victory" and "Suffer With Me".
ar drone parts aucklandThe effects of Flak Jacket are identical to its Black Ops counterpart, which makes explosives do less damage to the player.
parrot ar drone olxAll explosives do 35% of their original damage to people with the Flak Jacket perk (20% in Hardcore)[1], though it does not help against the user's own explosives, including cars triggered to explode.
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A Flak Jacket found in "Suffer With Me". Flak Jacket returns in Call of Duty: Black Ops: Declassified. Flak Jacket makes a return in Call of Duty Online It is a Tier 3 perk. Like its counterparts from the Call of Duty series, it reduced damage taken from explosives, with a difference of being able to decrease shotgun damage to the player. Flak Jacket returns in Call of Duty: Advanced Warfare, with similar effects to the Black Ops rendition. Players using this perk will take less damage from explosives, and will not be slowed down when receiving explosive damage. Also, when throwing back a grenade, the grenade timer resets. This perk is especially useful when attempting to destroy enemy scorestreaks as many of them use explosive weapons. An update was added that allowed users to not flinch when being hit by grenades such as frag or semtex grenades. Flak Jacket is available in Exo Survival from support drops via Orbital Care Packages. Flak Jacket returns in , providing a 65% decrease in explosive damage dealt to the user.

Scavenger is a Tier 1 perk in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3 and Call of Duty Online, a Tier 2 perk in Call of Duty: Black Ops II, Call of Duty: Black Ops III and Call of Duty: Infinite Warfare, a Tier 3 perk in Call of Duty: Advanced Warfare, and an Awareness perk in Call of Duty: Ghosts. In Modern Warfare 2, it is unlocked at level 13. Scavenger resupplies one primary magazine, one secondary magazine, one piece of equipment, one special grenade, one Grenade Launcher grenade, and/or four Shotgun attachment shells when Scavenger packs dropped by player's corpses are picked up, regardless of any loadout differences between the player and the dead player. This perk also acts as a replacement for the ammo perks from the other games such as Bandolier and Frag x3, since it allows the player to restock on equipment. With Scavenger, bodies will still drop weapons. Running over a weapon that utilizes the same caliber and magazines as the current weapon will not pickup ammo unless the weapon has the same attachment as one in use.

For example, if using an M16A4 and running over an M16A4 with FMJ, ammo will not increase. Indeed, even picking up a camouflaged M16A4 will not increase the ammo for a standard M16A4. The player will instead have two separate ammo counts. Well-organized teams consider standardizing their weapon camouflage and attachments to facilitate ammo transfer. Scavenger is usually the preferred perk in the first tier slot amongst players with higher killstreak setups. This is most likely because players need more kills before obtaining any killstreaks, which necessitates the need for more ammo replenishment. The Pro version of Scavenger is unlocked once a player has resupplied 100 times while using Scavenger. Scavenger Pro allows the player to spawn with full ammo for the weapons they have, replacing the Bandolier perk from previous games. The Pro version is not always useful, since ammo can be resupplied without it. However, Scavenger Pro is most useful for players who spend a long time distant from action, since their opportunities to resupply will be few and far between;

the increased starting ammo count will permit them to extend their stay at the location of their choice. Scavenger returns as a Tier 1 perk in Black Ops. While its function is largely unchanged, some fine points have been tweaked. Scavenger allows the player to see and pick up ammo bags left by dead players. These bags replenish one magazine of ammunition for each weapon the player carries and one lethal grenade. The Pro version allows the player to pick up one tactical grenade with each bag (excluding the Willy Pete smoke grenade) and spawns the player with maximum ammo. Notably, Scavenger no longer replenishes weapon attachments, launchers and most equipment. If a certain amount of bags are picked up, the only pieces of equipment it is known to resupply is the Camera Spike and the Motion Sensor. Scavenger is great for players using SMGs with small ammo capacity, like the Kiparis or the Skorpion, as the four total magazines can be expended quickly. It is also useful for players wishing to attain higher killstreaks, as more ammunition can be used to gain kills without worrying about running out of ammo.

100 scavenger pack resupplies. The Scavenger perk replenishes one magazine of ammo for every Scavenger pack picked up. The perk is unlocked at Level 39 in Multiplayer. Scavenger no longer replenishes Lethal equipment like Frags and Semtex or Tactical equipment like Stuns and Flashbangs. It also does not resupply grenade launcher ammo, just like Black Ops. However, Throwing Knives and Underbarrel Shotguns can still be resupplied. Its Pro Effect allows the player to spawn with maximum ammunition. Like in Modern Warfare 2, the Pro Perk is unlocked when the player resupplies by picking up a total of 100 Scavenger Packs in Modern Warfare 3. This is widely regarded as one of the easiest Pro Perks to unlock. It should be noted that if Scavenger Pro is earned via the Specialist Strike Package, the reserve ammunition is not increased upon obtaining the perk. This makes the perk less useful to obtain during a Specialist Strike Package, but makes it very useful as the tier 1 perk for a Specialist Strike Package, as the player can simply go after other perks while fully utilizing Scavenger Pro.

Scavenger returns in Call of Duty: Black Ops II. It lets the player pick up ammo packs that are dropped by enemies that were killed by non-explosive weapons to replenish ammo and equipment. Lethal and tactical equipment are now resupplied, along with rocket launcher ammo. However, grenade launcher rounds are not. Unlike previous games, there is no way to spawn with maximum ammunition in Black Ops II (aside from some game modes that give full ammo by default). This perk is often used with C4, allowing for formidable explosive offence, potentially many times in each life. It is also very useful with tactical grenades, such as Flashbang or Concussion grenades. A player using Scavenger, Fast Hands, C4 and Concussion (or Flashbang) grenades is well equipped for a mobile, offensive style of play, especially on CQC environments. Scavenger makes a return in as a Tier 1 perk. Allowing resupplying of ammo from fallen enemies. Scavenger returns in Call of Duty: Ghosts as an Awareness perk.

It functions similarly to the version from Modern Warfare 3, as it does not resupply tactical or lethal grenades (except for throwing knives and the under barrel shotgun), only ammunition. However, unlike Black Ops II, Scavenger once again will cause enemies to drop ammo packs if killed by explosives. This time, the player can spawn with maximum ammunition with the perk, not with Scavenger. Scavenger once again returns in Call of Duty: Advanced Warfare. It is similar to the Surplus perk from Call of Duty: Black Ops: Declassified, as the player starts with extra reserve ammo but not always maximum ammunition, as well as being able to resupply bullet ammo from fallen enemies. Rather than always giving full ammo, Scavenger doubles the starting reserve ammo (except when the maximum amount is less than the double of the the starting reserve ammunition, in which case the weapon will reach its maximum ammo limit). Scavenger doesn't resupply ammo for (excluding the ), and doesn't have any effect on the rocket , the underbarrel and the .